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RevCast #17: Not Too Early, Not Too Late
Updated: 2010-02-01 03:26:27
Description: The first topic (01m52s) serves as an overview of playing as the English nation in Civilization: Revolution. The second topic (03m44s) goes into Ancient Era play for this civ in detail including its bonuses, online prevelance and what its circumstanc...more...

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ModCast #39: Not a Saint
Updated: 2010-01-28 01:30:50
Description: In the 'News' (05m48s), we announce the new fourth regular co-host, modding support being added at Soren Johnson's Strategy Station, and the restarting of Second Revolution Mod. Next in the 'Artist Sketchpad' (18m00s), profiling Heavy Flamethrower by...more...

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PolyCast #85: That's What He Said
Updated: 2010-01-25 02:23:02
Description: In 'News' (02m10s), goodbye to Imran 'Imran Siddiqui' Siddiqui as a regular co-host on the show, and hello to Lisa 'qnl' Bang. In 'Forum Talk' (14m50s) does the Civilization IV Artificial Intelligence (AI) care if it wins, on trade routes and its inc...more...

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PolyCast Promo 12
Updated: 2010-01-16 02:09:05
Description: This second sampler from the third season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the seventy-second through eighty-fourth episodes and mixed together....more...

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PolyCast #84: Not Just a Lame Clip Show II
Updated: 2010-01-01 00:31:12
Description: A composite collection of archived segments. First (01m01s), a silly challenge: build only one type of Civilization IV improvement only. Second (04m28s), using workboats to create bridges in-game. Third (11m49s), reasons why CivIV is better than tele...more...

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PolyCast Christmas Special 2009: `Tis The Time for Civving
Updated: 2009-12-24 20:53:05
Description: Leading off under 'Decade' (01m58s), Civilization III is a top game of the decade according to Destructoid, and Civilization IV looses out early on in Crispy Gamer's comparable feature. In follow-up under 'Giving' (10m22s), the new Christmas PBEM Gam...more...

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RevCast #16: Touche (Part 2)
Updated: 2009-12-20 15:38:12
Description: The first topic (00m47s) explores technologies with French post-Code of Laws, Wonders post-Colossus, and making the best of the civilization's Industrial and Modern era bonuses in Civilization: Revolution. The second topic (04m48s) is on the post-Anc...more...

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ModCast #38: Soren Johnson Exclusive
Updated: 2009-12-14 01:06:48
Description: An exclusive chat with Soren Johnson! Starting off (02m55s), his gaming career to date: what led him into the industry, the Civilization III catalyst and the evolution of modding in the series. Then (18m43s), what does it take to be a driving force i...more...

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PolyCast #83: Too Tempting
Updated: 2009-12-10 02:12:24
Description: In 'Forum Talk' (01m27s), on observations and reflections of the Religion system in Civilization IV, and what about a least favourite Civic per civilization leader. Then in the 'Research Lab' (28m28s), having siege capabilities attached to units as o...more...

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Promo: `For Completeness Sake`
Updated: 2009-12-02 00:58:12
Description: Win one of 5 signed copies of `Civilization IV: Complete` by Sid Meier in these festive contest! Runs from December 1st-25th, 2009....more...

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RevCast #15: Leverage Your Luck (Part 1)
Updated: 2009-12-01 00:56:25
Description: The first topic (01m11s) responds to an email from listener Jesus Gonzalez on the role, and impact, of luck in Civilization: Revolution. The second topic (07m45s) examines starting out as leader of the French: civ-specific bonuses, a lead in influenc...more...

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PolyCast #82: The Addiction Level is Similar
Updated: 2009-11-27 04:35:23
Description: In 'Forum Talk' (01m51s), the concept of 'Zone of Control': should it be back in the Civilization series? In the 'Research Lab' (16m27s), a call for different types of Satellites in Civ, and promotions or equivalent for those 'other' units from CivIV...more...

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ModCast #37: The Cake is a Lie
Updated: 2009-11-19 03:41:50
Description: In the 'News' (03m58s), how to be a video game artist and the BUFFY Mod is released. Next in the 'Artist Sketchpad (20m06s), Sand worm from Dune mod. Finally in the 'Code Corner' (24m30s), Era Styles by tholish and Multiple Production by Devon....more...

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ModCast #37: The Cake is a Lie
Updated: 2009-11-19 03:41:50
Description: In the 'News' (03m58s), how to be a video game artist and the BUFFY Mod is released. Next in the 'Artist Sketchpad (20m06s), Sand worm from Dune mod. Finally in the 'Code Corner' (24m30s), Era Styles by tholish and Multiple Production by Devon....more...

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RevCast #14: Going About Your Business (Part 2)
Updated: 2009-11-16 01:44:29
Description: The first topic (02m48s) is on controlling the Aztecs in the Medieval Era, with a drive to continue on towards a Domination Victory. The second topic (04m27s) turns to the failing of the Aztec bonus at the onset of the Industrial Era. In the third to...more...

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Vote for PolyCast Daily (Nov 13-30) in 2009 Podcast Awards
Updated: 2009-11-13 01:50:16
Description: Vote once a day from November 13th-30th for PolyCast in the 'Gaming' category of the 2009 Podcast Awards at podcastawards dot com!...more...

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PolyCast #81: Going Out on a Limb
Updated: 2009-11-11 00:56:13
Description: In the 'Research Lab' (01m32s), means for communicating with barbarians, and going for dominant leader traits. Then in the 'News' (18m07s), on the announcement of the social networking-based Civilization: Network title. Then in 'Forum Talk' (30m03s),...more...

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RevCast #13: Do You Hear That? (Part 1)
Updated: 2009-10-31 22:20:56
Description: The first topic (02m48s) begins the first 'Better Know a Civ' feature, focusing on the Aztecs: starting out. In the second topic (06m23s), differences between playing Civilization: Revolution's Artificial Intelligence and human players in the game, c...more...

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PolyCast #80: The Letters W, T and F
Updated: 2009-10-29 03:07:38
Description: In the 'Research Lab' (02m12s), a real try at some new leader traits in Civilization IV. Next, in 'Forum Talk' (17m12s) the best combination under the Unrestricted Leaders option courtesy the Beyond the Sword expansion, two contrasting opinions on th...more...

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RevCast #12: Geekiness in the Way of Nerdiness (Part 2)
Updated: 2009-10-15 02:24:31
Description: The first topic (01m41s) explores using iPhone's gesture support in-game, and comparing the iPhone and iPod touch versions of this mobile iteration of Civilization: Revolution. The second topic (03m54s) isolates and addresses the varied experience of...more...

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PolyCast #79: One of the Crazy Ones
Updated: 2009-10-13 02:25:05
Description: In the 'News' (01m39s), Civilization IV: Beyond the Sword port for the Macintosh is here, and CivIV: Colonization is coming. Next in 'Forum Talk' (06m02s), unique Buildings remaining upon capture in CivIV, redux: culture flipping last discussed durin...more...

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Nominate PolyCast in 2009 Podcast Awards
Updated: 2009-10-07 02:07:40
Description: Nominate PolyCast in the 'Best Produced' and 'Gaming' categories for the 2009 Podcast Awards by October 19th at PodcastAwards.com!...more...

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PolyCast #78: Usually Better Than This
Updated: 2009-10-05 00:14:31
Description: In the 'Research Lab' (02m07s), considering a means for better military movement and unit strategy, and guest co-hosts' suggestions for a Civilization V (RRRaskolnikov (05m08s), emeseles (08m47s/17m07s) and dacole (10m57s)). Next in 'Forum Talk' (23m...more...

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RevCast #11: Geekiness in the Way of Nerdiness (Part 1)
Updated: 2009-10-01 02:37:14
Description: Leading off in the first topic (02m19s), why an iPhone/iPod Touch port of Civilization: Revolution, and why now. In the second topic (04m15s), on the lack of public lead-up to the release of this iteration of the game. Next in the third topic (06m32s...more...

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ModCast #36: His Name Could Be Bob
Updated: 2009-09-22 23:41:15
Description: In the 'News' (03m44s), the v3.19 patch for Civilization IV: Beyond the Sword released and what this means for modders. Next in the 'Artist Sketchpad (09m14s), the American Confederate and Union Great Generals by bernie14. Then in the 'Code Corner' (...more...

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PolyCast #77: Had to Refrain
Updated: 2009-09-19 03:55:12
Description: Under the 'Miscellaneous' (02m16s) heading, the intent and execution of the 'Game Studies: Personality and Gaming Preferences Questionnaire' for a university graduate program. Then in the 'Senate' (12m18s), when do you build a Granary in your capitol...more...

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RevCast #10: Rules of Thumb (Part 2)
Updated: 2009-09-10 00:25:03
Description: The first topic (01m45s) considers multiplayer style and the same civilization more than once in a given game. The second topic (03m42s) goes over general strategies for your first 10 turns: the 'functional' and 'foundational' 5; not founding on the ...more...

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PolyCast Episode #76: Just Had to Get Mentioned
Updated: 2009-09-01 03:57:40
Description: In 'Forum Talk' (02m02s), a new, and even more staggering, infinite technology tree bug through the Oracle Wonder and Liberalism first discovery in Civilization IV: Beyond the Sword v3.19; is the Civ series 'violent' (07m53s); providing support for a...more...

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RevCast #09: For the Accolades (Part 1)
Updated: 2009-08-28 00:31:17
Description: The first topic (01m04s) provides baseline differences between the singleplayer and multiplayer Civilization: Revolution experience. The second topic (07m43s) goes over a technical misbehaviour and how the game's Artificial Intelligence fares in onli...more...

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RevCast #08: Branching Out (Part 2)
Updated: 2009-08-12 23:25:51
Description: The first topic (01m04s) is in response to another part of one listener's suggestions for show topics, technology tree paths: foundations, goals and the ancillaries that follow. Following from that, the second topic (12m02s) is on timing Relic discov...more...

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PolyCast Episode #75: That's a Technical Term
Updated: 2009-08-18 03:43:51
Description: In 'Forum Talk' (01m48s), what of the recommendations to never build barracks or walls in Civilization IV, chances for lost infrastructure when capturing a city, and do friendly spies counter espionage missions in the Beyond the Sword expansion. Then...more...

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PolyCast #74: The Power of Fact Period
Updated: 2009-08-04 03:19:31
Description: In 'Forum Talk' (02m05s), Civilization helping your career, is the Universal Suffrage civic in CivIV overpowered, the argument for the most important technology being flight, should nuclear weapons be more expensive, and all about in-game logs: Chat,...more...

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RevCast #07: Making Mincemeat (Part 1)
Updated: 2009-08-01 02:38:40
Description: The first topic (01m20s) is in response to part of one listener's suggestions for show topics, horserushing: defending against the popular strategy. On the flip side, the second topic (08m52s) considers what civilizations are the most desirable to ca...more...

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ModCast #35: Self-Promotion
Updated: 2009-07-31 00:21:26
Description: In the 'Code Corner' (03m01s), New Sentry Actions by Pep, using the latest Civilization IV: Beyond the Sword patch (3.19). On the 'Artist Sketchpad' (10m46s), for the Planetfall MOD, Mobile Infantry by GarretSidzaka; then, in recognition of some cent...more...

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PolyCast Promo 11
Updated: 2009-07-30 03:24:21
Description: This first sampler from the third season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the sixtieth through seventy-first episodes and mixed together....more...

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PolyCast #73: More Tangenty Than Usual
Updated: 2009-07-21 00:27:21
Description: In 'Forum Talk' (02m27s), the three missing leader trait combos, with last related discussion from Episode 10 in March 2007, and top not-quite-as-many-as-ten tips to getting started in Civilization IV last discussed during Episode 15 in May 2007. Fro...more...

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PolyCast #72: The Other End of the Stick
Updated: 2009-07-10 02:57:57
Description: In 'Forum Talk' (01m55s), do you roleplay in your Civilization IV games, thoughts on the Janissary Unique Unit, what of Quechuas, and is there a way to exclude particular Civ leaders. Next in the 'Senate' (17m26s), having too much money in the bank, ...more...

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RevCast #06: Your Light Snack
Updated: 2009-06-27 02:24:17
Description: The first topic (01m14s) compares Civilization: Revolution with Civilization IV, bringing the former onto another console and possible historical connections. The second topic (09m16s) goes up and down CivRev's difficulty levels in both practice and ...more...

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ModCast #34: Enjoy our Advertising
Updated: 2009-06-23 22:41:57
Description: In the Code Corner (5m39s), we look at the Advanced Combat Odds mod by PieceOfMind. In the Cartography Room (12m52s), we discuss Morholt's Across the Atlantic 1526 scenario. In the Spotlight (22m30s), we talk about both the BLU mod for Colonization b...more...

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PolyCast #71: Make Some Noise
Updated: 2009-06-24 02:31:22
Description: In the News (04m47s), the 3.19 patch for Civilization IV: Beyond the Sword has been released, and two editions of the 'Ask Sid' feature in as many months. Then in the Interview (30m50s), on an ongoing series of videos showing CivIV: BtS games being p...more...

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ModCast #07: The Zoo
Updated: 2008-04-13 15:58:52
Description: In the Artist Sketchpad (03m53s), we discuss NikNak93`s Explorers, Francis I by Ekmek, snafusmith`s Modern Vehicles Pack, asioasioasio`s Industry Factory, an American Civ by Strategyonly and Tony`s own Barack Obama leaderhead. In the Code Corner (23m...more...

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PolyCast #42: Mix It Up
Updated: 2008-04-19 04:58:38
Description: In 'Forum Talk' (03m07s), why build farms at all and why no 'building' Espionage in Civilization IV. Featured in the 'Interview' (10m13s) is Bruce 'Beta' Hynes speaking about the Civ IV Beyond the Sword Democracy Game (BtSDG) about to get underway on...more...

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ModCast #08: Nice Nipples
Updated: 2008-04-28 01:07:33
Description: In the News (02m28s), we talk about Brad Wardell, of Stardock and Galactic Civilizations II fame, being interviewed on GFW Radio (show of 04/02/2008). In the Artist Sketchpad (12m31s), we discuss NikNaks93's Meso-American and Native American Explorer...more...

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PolyCast #43: Mouth to Mouth
Updated: 2008-05-04 01:04:42
Description: In the 'News' (01m49s), there's not just one or even two new previews of Civilization Revolution but three. Then there are the release date changes. In 'Forum Talk' (06m15s), exploring after initial expansion and enabling wineries in Civilization IV....more...

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ModCast #09: FfH The Movie
Updated: 2008-05-15 00:46:21
Description: In the 'Artist's Sketchpad' (02m29s), two units from seZereth are profiled, the WWI Infantry and Elven Female, and lastly Idi Amin by Ekmek. Next in the 'Cartography Room' (20m58s), detailing the Full of Resources Map Script by Sto with discussion le...more...

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PolyCast #44: Holy Mackerel
Updated: 2008-05-17 04:56:45
Description: In the 'News' (03m41s) Infogrames is set to buy the outstanding shares of Atari, and the prospects of online validation for games every 10 days. In the 'Research Lab' (13m19s), considering scrapping the Fat-X city radius in the Civilization series an...more...

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PolyCast 'Focus: Alpha Centauri'
Updated: 2008-05-21 00:59:20
Description: A feature discussion with four representatives from the fiction and modding sectors of the 'Alpha Centauri' community on this turn-based, space-set strategy game released more than nine years ago. Topic headings are 'Introductions' (01m41s), 'Style' ...more...

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ModCast #10: Code-tards
Updated: 2008-05-27 22:35:07
Description: In the Code Corner (02m30s), we talked about AIAutoplay by jdog5000, Enhanced City Size by Mylon, and Holy Wars by Kailric. In the Artists Sketchpad (19m20s), we looked at the International Space Station by The_Coyote. In the Spotlight (25m45s), we f...more...

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PolyCast #45: Answer to Everything
Updated: 2008-05-31 01:22:38
Description: In the 'News' (03m26s) Apple is now profiling Sid Meier. The 'Research Lab' (05m17s) investigates an argument for random religion by event, responds to a Corporate victory condition by listener request and reviews some player wishlists for a Civiliza...more...

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ModCast #11: Kael Spectacular
Updated: 2008-06-10 22:23:19
Description: In the Code Corner (02:40), we talked about Kael's Speed Mod. In the Artists Sketchpad (05:42), we looked at the Darkelf Black Guard by Ploeperpengel and the Shinto Mod by Dual. In the Cartography Room (14:02), we looked at Fractal Arboria and BtS Cr...more...

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PolyCast #46: Sound Effects
Updated: 2008-06-14 23:46:07
Description: In the 'News' (03m26s) GameSpot releases the demo for Civilization: Revolution, Electronic Arts extends their deadline on their offer for Take-Two Interactive and no Civilization IV: Beyond the Sword expansion expected for the Mac. On the 'Theatre' (...more...

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ModCast #12: Crikey
Updated: 2008-06-24 02:13:47
Description: In the Code Corner (02m05s), looking at the the Combat Engineers Mod by Kailric. In the Artist Sketchpad (08m27a), going over the BtS Great Person Mod Artpack by Amra and then Final Fantasy 6 Flying Armor by Dual. In the Cartography Room (14m00s), th...more...

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PolyCast Promo 8
Updated: 2008-06-26 02:22:08
Description: This first sampler from the second season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the thirty-fifth through forty-fifth episodes and mixed together....more...

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PolyCast #47: Stranger Than Others
Updated: 2008-06-28 20:01:55
Description: In the 'News' (04m06s), the long awaited and anticipated Civilization IV: Beyond the Sword 3.17 patch has arrived and a Colonization sequel set in the Civ IV universe is announced. Over in the 'Senate' (18m39s), how to use the National Park National ...more...

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ModCast #13: Civs Getting Brutalized
Updated: 2008-07-10 00:29:03
Description: In the News (02m22s), we talk about Soren Johnson discussing ModCast and mod mods in his blog, which quickly evolves into a discussion about Spore and its recently-released Creature Creator. In the Vault (08m16s), we have a segment with Dale that wa...more...

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PolyCast #48: Orange Jello's Just Too Powerful
Updated: 2008-07-13 01:53:02
Description: In the 'Interview' (03m24s), we speak with recent Novice play champion Ken 'Carch' Baudicher about the Civilization IV: Beyond the Sword Tri-League Tournament in the first of a two-part interview. Over in the 'News' (13m21s) Six is the number of firs...more...

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PolyCast 'Extra: Focus AC'
Updated: 2008-07-17 01:00:09
Description: A supplementary to the discussion with four representatives from the fiction and modding sectors of the 'Alpha Centauri' community. Topics are an examination of a couple of pieces of game fiction and some specification gameplay modifications....more...

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ModCast #14: Kung-fu Zombies
Updated: 2008-07-21 02:41:23
Description: In the Code Corner (03m12s), we looked at Conquerer's Delight by Dom Pedro II. In the Artist Sketchpad (12m36s), we looked at Survivor Crossbows by Refar, Pegasus by The_Coyote, Zombies by seZereth and WW2 AT Infantry by bernie14. In the Spotlight (2...more...

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PolyCast 'Yak' Civilization: Revolution
Updated: 2008-07-24 02:15:53
Description: Some winners in a 'Civilization: Revolution' contest agree to be contacted by telephone for winning and on the understanding that the resulting conversation could be used in an upcoming podcast production -- this is the end result. The in-turn interv...more...

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PolyCast #49: Jump Right Into This
Updated: 2008-07-27 04:48:01
Description: In the 'News' (06m26s), information and screenshots on Civilization IV: Colonization from this year's E3 gathering, and is the game morally 'offensive'. Next in the 'Research Lab' (31m32s), a listener suggested topic: playing Civilization on a hex i...more...

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PolyCast 'Focus: Civilization Revolution' #2
Updated: 2008-07-30 23:29:00
Description: A feature interview with 2K Producer Jason 'Jason2K' Bergman on 'Civilization: Revolution' which is now available worldwide. Topic headings are 'General' (01m32s), 'Platforms' (07m30s), 'Gameplay' (15m18s), 'Content' (21m13s), 'Reflection' (27m11s), ...more...

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ModCast #15: Farewell Oscar
Updated: 2008-08-06 09:04:20
Description: In the News (02m01s), we have sad news: Oscar has to leave ModCast :( The good news: that means we're looking for a new co-host -- sign up, today! :) In the Artist Sketchpad (08m32s), we look at seZereth's Ars Morendi, Mattastic's City Interface and ...more...

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PolyCast #50: That's What The Tank Said to the Spearman
Updated: 2008-08-09 18:14:56
Description: The Wonder, the Grandeur, the One. Sid Meier is interviewed by the show's regular panel in this landmark installment. The ''Civilization Series' discussion is broken up into two parts (03m06s; 11m03s) followed by 'Sid's Games' (19m21s), the 'Strategy...more...

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PolyCast 'Focus: Civilization IV: Colonization'
Updated: 2008-08-15 23:10:49
Description: A feature interview with Firaxis Games on 'Civilization IV: Colonization' which the company is developing for release in September 2008. Topic headings are 'People' (02m33s), 'Design' (11m10s), 'Gameplay (1 of 3)' (18m49s), 'Gameplay (2 of 3)' (26m56...more...

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ModCast #16: Netherland Dreams
Updated: 2008-08-19 04:00:06
Description: In the 'Artist Sketchpad' (03m20s), looking at Zenobia and Ronald Regan leaders, both by ekmek. In the 'Code Corner' (09m05s), looking at the Jungle Mod by kuneru and Dale's Combat Mod by Dale. In the 'Modding Spotlight' (19m58s), we talk with Maniac...more...

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PolyCast #51: Regular Defined Loosely
Updated: 2008-08-24 03:02:24
Description: In the 'News' (04m43s), three 'Civilization IV: Colonization' items from a preview to one set of screenshots, a second and then a supplement marking its predecessor. Opening the 'Mailbag' (10m42s) to examine feedback on Episode 50 with Sid Meier then...more...

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ModCast #17: All-American
Updated: 2008-09-01 23:56:06
Description: In the 'Artist Sketchpad' (02m37s), looking at B-47 by asioasioasio, Mongolian and other units by Bakuel, and Polikarpov I-15 by Dutchking. In the 'Code Corner' (10m50s), looking at the Super Spies Mod by Trojan Sheep. In the 'Modding Spotlight' (15m...more...

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PolyCast #52: Condensed Insanity
Updated: 2008-09-09 04:45:23
Description: In the 'News' (05m33s), new information on 'Civilization IV: Colonization', Electronic Arts drops takeover bid for Take-Two Interactive but looking at a new approach, and the reincarnation of MicroProse. The agenda for the 'Senate' (19m54s) consists ...more...

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ModCast #18: Mesoamerican Galleons
Updated: 2008-09-17 23:56:53
Description: In the 'Artist Sketchpad' (02m40s) the Mesoamerican Naval Units by Chuggy, Devourer by C.Rolan and 19th Century Leaderheads by Ekmek are reviewed. In the 'Code Corner' (15m45s) it's time to talk about the WOC Core by the WOC Team. In the 'Spotlight' ...more...

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PolyCast The First 50: Moments Never Heard Before
Updated: 2008-09-18 02:35:05
Description: Join the show's regular co-hosts as they reflect on the show`s first 50 episodes recorded, produced and released over nearly two years running including moments never before publicly released. Topic headings are 'The List' (02m20s; 12m29s; 22m40s; 28...more...

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PolyCast #53: How Do Hotcakes Sell?
Updated: 2008-09-21 03:36:20
Description: Making the 'News' (05m39s), profiles on both the French and Spanish nations in Civilization IV: Colonization, the Civ4Col official website launched and system specifications disclosed and Take-Two Interactive experiences some financial success in the...more...

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ModCast #19: Smell-o-Vision
Updated: 2008-09-28 21:53:48
Description: In the 'Artists Sketchpad' (03m10s), looking at Hugo Chavez by NikNaks, buildings by Refar, sci-fi buildings by Dual, and Supply Caravans by Refar. In the 'Code Courner' (18m36s), looked at the Better Bts AI by jdog5000, Yakk, glider1, Solver, Dresde...more...

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PolyCast #54: Say It With An Affectation
Updated: 2008-10-05 02:27:54
Description: At the 'News' (04m53s) desk, Civilization IV: Colonization has been released and an ongoing series of gamer diaries for this stand-alone Civ IV expansion. The 'Research Lab' (12m35s) considers a proposed new Civilization IV Wonder of the World: the L...more...

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ModCast #20: Mushroom
Updated: 2008-10-12 20:42:09
Description: In the 'News' (04m35s), looking at Spore Mods by Rick. In the 'Artist Sketchpad' (14m05s), time for The_Coyote and Imperial Japanese troops by Chuggi. In the 'Code Corner' (22m20s), regarding the Idle Cities Mod by OnmyojiOmn. With the author himself...more...

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PolyCast #55: It's Expulent
Updated: 2008-10-19 23:02:36
Description: Leading off is the 'Mailbag' (03m54s) where the team responds to a detailed email from Sal 'Thorburne' Serio who takes some exception to the anti-'realism' position in the Civilization series. Then it's time for 'News' (28m59s) where Civilization IV:...more...

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ModCast #21: Take Two
Updated: 2008-10-28 01:09:56
Description: In the Modder's Spotlight (04m47s), we talk to Ludwig `JEELEN` Nijholt about his MOO2Civ mod. In the Artist's Sketchpad (21m08s), we're looking at Chuggi's Improved Graphics mod, Ekmek's Revised Simon Bolivar leaderhead, koma13's new Europe screen fo...more...

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PolyCast #56: Recording for Posterity
Updated: 2008-11-01 23:36:23
Description: The 'Senate' (05m14s) hears which Constitutional freedom is most important to you in Civilization IV: Colonization. 'Forum Talk' (07m16s) is particularly chatty over proposed unique bonuses for Civilization IV religions, do you rework tiles of newly ...more...

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ModCast #22: Adult Diapers
Updated: 2008-11-12 04:09:58
Description: In the 'News' (03m30s), announcing our new fourth regular co-host: John 'bt_oz' Archer! Then in the 'Artist Sketchpad' (08m23s), looking at the leaderheads by cfkane, Rosomak by asioasioasio, and the Golden Gate by tsentom1. The 'Code Corner' (16m01s...more...

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PolyCast #57: Geeking Out
Updated: 2008-11-17 03:00:39
Description: Before the 'Senate' (05m45s) is trying one's hand at queue swapping in Civilization IV, helping combat inflation in-game, has a new form of 'Infinite City Sprawl' emerged and how far is far when sending your Great Merchants afar. 'Forum Talk' (07m16s...more...

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ModCast #23: Angry Australians
Updated: 2008-11-24 03:10:29
Description: In the 'Spotlight' (04m09s), looking at the Tu 16 Badger by the_Coyote, the Blue Marble 4.0 by ColdFever, and the Assault Rifles by KrugerPritz. For the 'Code Corner' (20m17s), examining the New Trade Screens by Jeckel, and the Triangle Trade mod by ...more...

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PolyCast Promo 9
Updated: 2008-11-28 00:28:26
Description: This second sampler from the second season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the forty-sixth through fifty-sixth episodes and mixed together....more...

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PolyCast #58: You Don't Want To Know
Updated: 2008-12-01 04:04:24
Description: In the 'News' (03m04s) the what, where, when and why for CivCon '09 has been announced officially. In 'Forum Talk' (08m33s), things that defy logic in Civilization IV: Colonization. Then in the 'Senate' (13m34s) how much of an occupation army is suff...more...

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PolyCast Promo: 2008 Podcast Awards
Updated: 2008-12-13 02:09:43
Description: The PolyCast promotional clip recorded and produced for, and first heard during, the 2008 'Podcast Awards' Ceremony held live on December 6th at PodCastAwards.com. PolyCast (PC) was one of the final nominees in the 'Best Produced' category, and it wa...more...

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PolyCast #59: Not Just a Lame Clip Show
Updated: 2008-12-14 03:10:19
Description: The show's first composite episode of archived segments. Starting off under 'Miscellaneous' (02m41s), on what is generally different in playing Civilization IV against other humans versus the Artificial Intelligence (AI). The 'Research Lab' (04m58s) ...more...

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ModCast #24: Crickey-Off
Updated: 2008-12-22 15:50:35
Description: In the 'News' (03m59s), a tutorial on using animation with the Blender program. Next, the 'Artist Sketchpad' (08m39s) overviews a leaderhead for both Oedipus and Jack Ryan, Diplomat by Chuggy, Lince Attach vehicle by KrugerPritz and Warhammer Battlem...more...

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PolyCast Christmas Special 2008: Have a Merry Little Humbug
Updated: 2008-12-24 06:26:41
Description: 'Tis the season for Civving! The show's regular four co-hosts are joined by four co-hosts from its sibling to bid a fond farewell to 2008 in the second annual Christmas Special. First, in the 'Village' (04m41s) a Christmas cityset for Civilization II...more...

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PolyCast Promo 10
Updated: 2009-01-01 02:30:58
Description: This third sampler from the second season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the fifty-seventh through fifty-ninth episodes and mixed together....more...

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PolyCast #60: Get Off My Lawn
Updated: 2009-01-21 03:47:02
Description: In the 'Senate' (03m10s), redux: favourite Civilization IV Civics combinations, last discussed during Episode 14 in April 2007. Then in 'Forum Talk' (25m10s), on Succession Games (SGs), are War Elephants too powerful which leads into War Elephants vs...more...

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ModCast #25: Stuffed Stockings
Updated: 2009-01-29 02:51:20
Description: In the 'Artist Sketchpad (07m21s), examining the Industrial Mexicans by bernie14, Silvio Berlusconi LH by Krueger_Pritz, various leaderheads by the_Capo, and Jingu by Ekmek. Then in the 'Modder's Spotlight (25m36s), on the conclusion of the 'Fall fro...more...

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PolyCast #61: Somewhere Along the Line
Updated: 2009-02-02 04:53:52
Description: In the 'Research Lab' (02m47s), it's a matter of time: a proposal to radically alter a fundamental basis of Civilization gameplay. Then in the 'Senate' (21m04s), redux: favourite Civilization IV Leader Traits, last discussed during Episode 20 in July...more...

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ModCast #26: 19 Liters of Beer
Updated: 2009-02-08 21:09:11
Description: In the 'Code Corner' (05m44s), going over the AIColosseum by falconne. Then in the 'Artist Sketchpad' (12m00s), all about the B-52 by snafusmith and the Locust Battlemech by the_Coyote. Finally in the 'Modder's Spotlight' (18m43s), chatting about Rhy...more...

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RevCast #01: Quite Q-Less
Updated: 2009-02-11 18:17:52
Description: For the first topic (01m42s), what is RevCast and who are the regular co-hosts (Cartimandua, joebreeves, Alexander I). The second topic (05m31s) looks at a contest to complete all Civilization: Revolution victories... on the same turn. Shifting into ...more...

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PolyCast #62: Resemble That Remark
Updated: 2009-02-16 04:44:29
Description: In 'Forum Talk' (03m34s), all about the Lonely Hearts Club, on airlift, and a thought on Unique Units. Then in the 'Senate' (29m10), the best Unique Building in Civilization IV, including Beyond the Sword, and redux: favourite map type last discussed...more...

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ModCast #27: Too Much Fun
Updated: 2009-02-22 20:39:13
Description: In the 'Artist Sketchpad' (03m02s), all about the Various Ancient Medieval Units by Bakuel and WWII US Machine Gunners by dutchking. Then in the 'Modding Spotlight' (14m30s), going over MapView 2.0 with its creator, Gunnar 'Gr3yHound' Bindig. Lastly,...more...

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RevCast #02: Attacks of the Civs
Updated: 2009-02-26 02:53:57
Description: The first topic (01m38s) considers is there a best civilization in Civilization: Revolution? There appears to be a co-host consensus. Then, considering the following civs specifically: the Chinese, Americans, Russian and Egyptians. Afterwards, the se...more...

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PolyCast #63: That Makes One of Us
Updated: 2009-03-02 00:23:51
Description: In the 'Research Lab' (03m07s), on the merits of Wind and the Age of Sail reflected in Civilization, whether a Rifled Cannon would be a good choice to put in the game, and a push for more realistic aerial warfare. 'Forum Talk' (18m07s) delves into wh...more...

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ModCast #28: Hippo Hair Restoration
Updated: 2009-03-12 17:07:13
Description: In the 'Code Corner' (04m26s), reviewing a small utility called Civ4 PBEM Emailer by ruff_hi. Then in the 'Artist Sketchpad' (10m14s), a quadruplet offering: Aussie Cavalry by bernie14, Menes of Egypt by The_Navy_Seal, Stone Age Unit Pack by Bakuel, ...more...

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PolyCast #64: Add Some Levity to It
Updated: 2009-03-15 21:34:03
Description: In 'Forum Talk' (04m39s), some forgotten-but-important technologies in Civilization IV, do you think Longbowmen come too early, and should vassal states exist after the Emancipation Civic. Next in the 'Senate' (22m21s), to really gimp the Artificial ...more...

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ModCast #29: Penal Colony
Updated: 2009-03-25 18:33:16
Description: In the 'Code Corner' (01m07s), on Orion's Inquisition Mod 2.00E by OrionVeteran with backstory, and Tsentom1 Python Wonders by tsentom1. Then in the 'Modding Spotlight' (25m38s), for the Civilization IV stand-alone expansion pack Colonization, Austra...more...

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RevCast #03: Where It Goes, It Goes
Updated: 2009-03-26 01:36:42
Description: The first topic (01m41s) reveals after much promise, persistence and speculation, a 36-page manual for DS players is now available. Then, the second topic (03m55s) on the four Victory conditions in general: Cultural, Domination, Economic and Technolo...more...

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PolyCast #65: Slippery Slope
Updated: 2009-03-30 01:49:54
Description: In 'News (1 of 3)' (01m10s), extended discussion on immediate and greater implications of designing for free as argued by Civilization IV designer Soren Johnson. Further in 'News (2 of 3)' (23m11s), a 'March Mayhem' for game developers where CivIV's ...more...

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ModCast #30: Bad Elves
Updated: 2009-04-09 14:25:11
Description: In 'Upcoming Mods' (03m23s), Mars, Now! from the_J is on the horizon. For the 'Artist Sketchpad' (08m26s), an examination of Modern Armor Pack by KrugerPritz, an improved Putin leaderhead from pencilgod based on work by Ekmek, and Project 71 by the_C...more...

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PolyCast #66: Gotta Love That
Updated: 2009-04-13 03:55:48
Description: In 'News' (04m30), on a place for Dark Ages in the Civilization series. In the 'Senate' (10m54s), why ask CivIV's Artificial Intelligence to change civics, and a focus on capitulation for vassalization. Under 'Miscellaneous' (23m25), using the conten...more...

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RevCast #04: Bring It (Part 1)
Updated: 2009-04-23 02:16:05
Description: The first topic (01m19s) examines general and civ-specific units throughout the game's eras: strengths, weaknesses and strategies. The second topic (10m43s) answers a listener's letter who wrote in response to the second episode....more...

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ModCast #31: Wouter's Back
Updated: 2009-04-25 14:05:54
Description: In the News (05m21s), art conversion from one game to another -- not done? In the Artist Sketchpad (13m17s), we look at seZereth's Blood Mod. Discussing the new leader traits from the Tsentom1 Python Traits mod by tsentom1. In the Spotlight (28m02s),...more...

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PolyCast #67: That Goes Without Saying
Updated: 2009-04-27 03:34:57
Description: In 'Forum Talk' (01m57), is the Civilization IV Domination Victory broken, dealing with trade ethics and guilt, and if and when to regenerate maps. For an 'Interview' (15m55s) focus, speaking with Neal, the man behind the ongoing 'King of the World' ...more...

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PolyCast #68: Extreme Civ Makeover
Updated: 2009-05-13 01:41:47
Description: Headlining the 'News' (02m03s), on Apolyton Transition 2009 and what that means for the show. Chatting it up in 'Forum Talk' (05m43s), what do you think is the weakest part of your Civilization IV game and on revealing classical resources earlier. Fr...more...

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RevCast #05: Much More of a Warmonger (Part 2)
Updated: 2009-05-20 20:35:09
Description: The first topic (01m09s) brings information and reflection on Civilization: Revolution's promotion levels for units. The second topic (04m01s) considers the army forming ability and its advantages over non-army combatants. The third topic (06m39s) co...more...

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ModCast #32: Code Pimps and Drunk Artists
Updated: 2009-05-21 15:18:08
Description: In the News (05m23s), we wonder if there is a future for a Dune mod? In the Code Corner (13m52s), we're looking at Examine City on Conquest by SmeagolHeart. In the Artist Sketchpad (18m16s)we examine the Mobster Car by flinlock and others and mechaer...more...

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PolyCast #69: Target Practice
Updated: 2009-05-27 02:34:03
Description: In the 'Senate' (02m35s), when and when not to attack directly from a transport in Civilization IV, how do you deal with barbarians, and how bad is settling a city one tile from the coast. Next, in the 'Research Lab' (13m34s) a proposal for both a pr...more...

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ModCast #33: Drink Some Beer
Updated: 2009-06-06 00:05:22
Description: In the 'News' (03m45s), on Apolyton Transition 2009 and what it means for the show. In 'Code Corner' (23m23s), made for merging: World of Civilization (WoC) Lite by johnny smith. Next in the 'Artist Sketchpad' (29m33s), all about various buildings by...more...

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PolyCast #70: Stirred Up a Hornet's Nest
Updated: 2009-06-10 02:55:51
Description: In the 'News' (01m45s), the acquisition of Big Huge Games by 38 Studios and second quarter 2009 financial results of Take-Two Interactive including third business highlight Civilization IV: Complete... which is Digital Rights Management (DRM) free. S...more...

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ModCast #28: Hippo Hair Restoration
Updated: 2009-03-12 17:07:13
Description: In the 'Code Corner' (04m26s), reviewing a small utility called Civ4 PBEM Emailer by ruff_hi. Then in the 'Artist Sketchpad' (10m14s), a quadruplet offering: Aussie Cavalry by bernie14, Menes of Egypt by The_Navy_Seal, Stone Age Unit Pack by Bakuel, ...more...

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ModCast #26: 19 Liters of Beer
Updated: 2009-02-08 21:09:11
Description: In the 'Code Corner' (05m44s), going over the AIColosseum by falconne. Then in the 'Artist Sketchpad' (12m00s), all about the B-52 by snafusmith and the Locust Battlemech by the_Coyote. Finally in the 'Modder's Spotlight' (18m43s), chatting about Rhy...more...

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PolyCast #61: Somewhere Along the Line
Updated: 2009-02-02 04:53:52
Description: In the 'Research Lab' (02m47s), it's a matter of time: a proposal to radically alter a fundamental basis of Civilization gameplay. Then in the 'Senate' (21m04s), redux: favourite Civilization IV Leader Traits, last discussed during Episode 20 in July...more...

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ModCast #25: Stuffed Stockings
Updated: 2009-01-29 02:51:20
Description: In the 'Artist Sketchpad (07m21s), examining the Industrial Mexicans by bernie14, Silvio Berlusconi LH by Krueger_Pritz, various leaderheads by the_Capo, and Jingu by Ekmek. Then in the 'Modder's Spotlight (25m36s), on the conclusion of the 'Fall fro...more...

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PolyCast #40: They Do Have Bananas
Updated: 2008-03-22 04:52:42
Description: In the 'News' (06m27s), what Sid says are the three most important moments in gaming and many-a-preview of Civilization: Revolution. On 'Forum Talk' (12m51s), do you change the espionage slider in Civilization IV: Beyond the Sword, do Permanent Allia...more...

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ModCast #05: Chuck Norris
Updated: 2008-03-18 22:22:27
Description: In the Artist Sketchpad (02m45s), we discuss King Hiram of Tyre by Amra, Metal Chariot and Witches by sakhr, Chugginator's Dwarfs, new Palaces from The Navy Seal and Bolsheviks and Chuck Norris by GarretSidzaka. In the Code Corner (21m45s), we talk a...more...

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PolyCast Cut!: Episode 08
Updated: 2007-05-13 23:16:56
Description: Features snippets that did not make it into the final run of the eighth episode "Go Figure" released in February of 2007....more...

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